Wednesday, February 05, 2014

Interview: FATAL RPG Primary Contributor, Part One (audio)

Hi all, I just wanted to share this link to an interview with James Hausler, who is all but in name a co-author of the second edition of Byron Hall's FATAL RPG. The audio is scratchy because I'm an idiot, but it's interesting to hear different takes and some surprisingly reasonable answers to some questions. This is part one of a nearly four hour interview, so I'll probably have to break it up into 6-10 "episodes". Thanks for your time.

MP3 Audio Files of the Interview (Twelve Parts Total):
Part One
Part Two
Part Three
Part Four
Part Five
Part Six
Parts Seven-Nine (one file, 38 MB, 41 minutes, added Feb 21, 2014)
Parts Ten-Twelve (one file, 48 MB, 51 minutes, added Feb 21, 2014)

More Info:

I originally did a 14 part video review of FATAL, and THAT plan is probably what needed the most questioning. My plan was just to go through the entire book and thoroughly examine it to see if it was completely without merit.

Mr. Hausler watched at least some of those videos and contacted me on Youtube/Facebook and just basically wanted to clarify a few things - it quickly became apparent that what he had to say was potentially much longer than a couple of comments, so we both decided to just do an interview so it was done. He obviously had a lot he wanted to vent, I more suffered from track-wreck syndrome, though also was curious to see, again, if there could possibly be any actually valid points or reasons for how things were done.

Basically, Mr. Hausler wanted to set things straight that FATAL 1e was NOT 2e, which he felt was more significantly influenced by him and is far and away the superior product, and should be considered two entirely different games. Your mileage may vary on whether or not there is any validity in that idea. The interview was done in two days/parts of roughly 3 hours each - the first 3 hour interview was really crappy audio, but luckily (well, if you consider anything about FATAL positive) I learned from that and the second 3 hours is quite clear, and I managed to trim out 2 hours worth of "um..." from both of us.

Also thanks to the posters for their discussion from RPG.NET and the brave souls that transcribed the interviews!

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