Showing posts with label random. Show all posts
Showing posts with label random. Show all posts

Friday, March 21, 2014

Lots More Random Toys and Generators Added!


Check out the Toys Page here for a summary of all the different things available or go straight to the main Toys and Generators site for all kinds of fun and generators, from gems and items to animals, potions, wrestling moves, monsters, locations and more!



Please feel free to drop me a line or comment on any of these. Got a suggestion for a type of generator? Tell us what you'd like to see - who knows what could happen! Have fun!

Saturday, January 18, 2014

JP's Gem Generator 1.0

Do you need a completely random gemstone for your tabletop role playing game (fantasy or any other setting), including cut, quality and carat? Or just guides on those elements to come up with your own? Download the totally free Gem Generator PDF, which just requires a few six-sided dice rolls!

[Download JP's Gem Generator 1.0]

Friday, August 16, 2013

Abstruse Decapod's Universal Technobabble Generator Online!

Finally, at last! Abstruse Decapod has its very own Universal Technobabble Generator!

You can find it linked to in our Toys section here!

http://abstrusedecapod.blogspot.com/p/toys.html

The actual direct link is: http://www.peracles-rpg.com/guest/jp/toys/index.php?pagecont=01

It generates technobabble phrases, actions, parts and devices of varying lengths and complexities and timeframes to accomplish the actions. Here are ten examples, to whet your space whistle!


1. hyper-cube the glo-plexi gel (almost exactly 18 h)
2. shape the orbital photon drive (precisely a few seconds)
3. dif-collar the vertice stabilizer (nearly a few seconds)
4. entangle the dio-standard spider-gear in the vega-forced interrogator (around 10 m)
5. rapidly pro-fuse the deci-cosmic transformer dish actuator in the para teaser (about 20 m)
6. dif-gate the iso-optic cog adjuster in the dura-meta loosener (approximately 20 s)
7. systemize the magneto-trans coolant (almost a few seconds)
8. multi-rythmically impel the plastic brick (roughly 30 m)
9. suppress the parthon chain-reactionary obdurium safeguard (precisely 20 s)
10. slab the iono-carrier manacle (12 h)




Wednesday, March 13, 2013

Random Wrestling Move Generator Returns!


Yes, the Random Wrestling Move Generator returns! I apologize for the broken link as my previous host for that script disappeared and I didn't know, but I've fixed that now. I'll be working on some other generators as well, both for wrestling but also for tabletop role-playing games - height, weight, sex, age, hair and eye color, and my largest undertaking, random world locations.

The Wrestling Move Generator toy here at Abstruse Decapod will generate random pro wrestling maneuvers, moves and holds, from both authentic collections as well as creating new and exciting moves using a sophisticated sports-entertainment maneuver-logic algorithm. Just refresh the page for more!

Click Here for your Top 10 Random Wrestling Moves!


Direct Link

Monday, December 17, 2012

Top 10 Random Wrestling Name, Wrestler, Move Generator




These new toys for Abstruse Decapod will generate random pro wrestling maneuvers, moves and holds, from both authentic collections as well as creating new and exciting moves using a sophisticated sports-entertainment maneuver-logic algorithm. Just refresh the page for more!

Friday, December 14, 2012

Tabletop Tools: Inspiration Pad Pro 3 Free Download


 I've been organizing pdfs and articles i have on writing better adventures and such, to
help me find and focus on all my works of that kind, with the proper references, to get this Inspiration Pad generator thing to work better. It went south when i tried to do too much in the same generator, especially with me not being super-familiar with its scripting, so i'm going to separate them out and go one step at a time - baby steps.

If you haven't seen Inspiration Pad, it's an awesome free (also a pay version) application you can download that lets you easily make random generators out of simple text files, some of them quite sophisticated - most useful for tabletop role playing games (at least for me).



Inspiration Pad Pro 3: http://www.nbos.com/products/ipad/ipad.htm

They've got a character sheet designer and fractal mapper and other tools gamers might find helpful.

NBOS also has some neat online generators, which look to have been created with Inspiration Pad Pro, and the results put up on their site as examples. http://www.rpginspiration.com/


I hope to be able to make random villains of my own choosing for RPG systems that I can't find that sort of thing for. Maybe random hazards, etc. The possibilities are almost endless!

Friday, November 30, 2012

What I've Been Doing, Part I: Animals in RPGs, Medieval Measurements



I've been doing a lot of work, research, writing and organizing on:

animal bite forces, sizes, weights, senses, abilities
diets, care, space, speed, burdens, abilities for horses (need to do dogs, birds, tigers, bears)

I realized that in the Solomon Kane game I run, and others, I've had people with either just trained animals or pets, or actual NPC allies which they've even turned into sidekicks (NPCs that can gain levels like PCs), but I have little or no real support or treatment of how these are to be treated or used in play, or what other features they may have outside of "monster manual"/bestiary stats, and that needs to change.

Also:
medieval measurements: linear (ancient measures: fingers, cubits, roods, perchates, chains)
medieval measurements: area (acres, hides, baronies, manors, etc)
deep settlement (village/city) creation and development, including land features (water, arability, resources)
deconstructing the Solomon Kane plot hooks, to add to an adventure generator to produce a very involve level of detailed elements from which to create new adventures, using randomness/die rolls
putting hopefully 3+ adventures together to sell on an rpg site