Showing posts with label player. Show all posts
Showing posts with label player. Show all posts

Saturday, June 28, 2014

New Online Convention Aug. 16,2014: P&PGCon!


PPGCon I (Pen and Paper Games Convention) is taking place at http://penandpapergames.com in the Chatroom and its various game rooms, and will feature many live text-chat games, as well as possibly some using the chatroom-based voice feature. The chat has exploding dice, card draws, a good selection of game rooms which can host a solid amount of different games at once and alternating all through the day, as well as special guests.


Pen and Paper Games Convention I (Aug. 16, 2014)

Join us in the chat room on the first P&PG Mini Convention on August 16th,2014, where great DMs host one shot games for you! We have practically every genrecovered to choose from! The gaming site caters to roleplayers and gamedesigners alike looking to test their games. With over 20,000 members thissite is one of the few that has an active forum and chat room. You can look forplayers in your area, enjoy tabletop games online in the chat room or in play bypost format. You have friendly staff that will help cater to your needs and tonsof discussions on all types of topics.

Come in and have a great time and look for the chat room on August 16th to play great games or just hang out!

More information can be found at www.penandpapergames.webs.com

 
Please feel free to sign up to be a GM or player, and if you're feeling really civic-minded and want to help encourage and promote gaming and fellowship and help players and GMs find new avenues of opportunity, please plop a banner on your site, print out and put up a flyer at your local gamestore, library, laundromat or any other public place, or mention and link to PPGCon on Facebook, Twitter or whatever else you use - thanks!




SEPTEMBER 20th 2014
OCTOBER 18th 2014
NOVEMBER 15th 2014
DECEMBER 20th 2014
JANUARY 17th 2015


PPGCon Flyers (please print out and place in appropriate areas to help promote PPGCon!)

Register as a GM (register at webs.com, fill out info for game you want to GM)










Tuesday, June 04, 2013

Are RPGs Games? Part II: Conflict and Competition

I think comments and argument suggesting some games do not possess the same presence of competition or conflict that other games do, are somewhat tenuous, due to some arguments that divide the players up and trying to classify the GM as some other non-player entity.

Obviously the two words have SOME difference, or they wouldn't be different words; however, the interrelation and overlap of these two concepts are so dense that I am not sure one can truly divide one from the other in any practical way.



From this site: http://www.differencebetween.com/difference-between-conflict-and-vs-competition/, I'll post this excerpt:

Conflict involves discord and disagreement whereas competition can take place without any clash or hard feelings. • A competition indicates a contest where participants vie for the top spot whereas a conflict indicates a scuffle or a skirmish.
• Competition is a healthy process that encourages intelligence, innovation, and entrepreneurship whereas conflict crushes all such concepts.
• In real life, conflict is inevitable because all people are different from one another and different viewpoints lead to conflict.
• Organizing a competition to choose the best painter, singer, or a player encourages excellence among individuals as participants want to beat others to get top honors.
• Conflict and competition are two different types of social interaction that are, in addition to cooperation and accommodation.

From these definitions, I would assert:

Conflict is a matter of fundamental agreement on an issue, opinion or course of action to be taken. At its most basic definition, conflict is really more a state of being or of a situation, rather than an environment or ongoing process.

Competition (and contest) is the actual process of resolving conflict, be it friendly rivalry to be the best, possibly while even participating in an event in a cooperative manner with others, while you are also competing against them to gain a secondary or alternate objective, such as a ball player being a member of the team but also qualifying for a recognition for excellence, such as MVP or other award.

Also I'd like to rebut a statement in an ongoing conversation I'm participating in, that "RPGs don't have competition between players". This is patently false. This may be referring to "the party" and not including the GM, but it is still a game, with a bunch of people all playing (though the GM role is different) - that means ALL players are "players", even the GM. To attempt to classify the GM as some non-player entity is both directly in opposition to the very nature of RPGs and merely redistributing the "where" or "who" of competition, not making it null and void. Chess is a good example. It is very much both competition and conflict, as it is a two-player competition between two players, and there is one main objective - to defeat the other player. This causes contextual conflict, and that conflict "I will win, instead of my opponent" is resolved through competition of play turns.

It is arguably possible to have Competition without direct or explicit Conflict, with the exception of opinions of the competitors: "I think I can win this, proving myself better than the others in this event"; this means there is no fundamental disagreement between all the competitors but the contest is held for goals of its own, a sort of transitory, temporary, even "artificial" conflict, a contest for its own sake, such as winning an amount of money. There may be no notable air or sense of disagreement between people until a contest is introduced, at which time they abstractly "come into conflict" with each other, regarding who will or should be seen as the victor of the competition, and will receive whatever the prize is.


Competing does not necessarily mean a participant think he will, or even should win - he may compete for the activity itself, to be seen by others, to take a chance and do something fun and the winning may be a secondary or even only vaguely acknowledged goal. In these cases, it is the player's deeds that makes the competition a conflict - he is participating, therefore from a purely objective standpoint, by virtue of the person involving themself, the default value of "attempting to win" is assigned to the person, whether he actually IS or not, which puts him in implicit conflict with the others, in a physically manifested sense, even if not of deliberate resolve.


On the other hand, can you have Conflict without Competition? In fact, like the very subtle nuances in the previous example, yes. Civilians caught in a warzone, or whose government is in military action against others, are "in conflict" with the opposing governments and militaries, being of the opinion the opposing forces should go away, but taking no direct steps to join in and resolve the conflict. In this way, that person is in conflict, or disagreement, with another, but is not in competition. He may even be in conflict with own government at the same time he supports it, for different reasons (I love our freedom/I hate our corruption, etc), and he may compete in some instances, trying to change things or "be the winner" in some way in the context of such a conflict.

In "games" (sports or hobby or video), the very act of participating puts you in competition with the other players or a computer AI if applicable. You play and although the rules do not require you "try your hardest", the objective of a game is to accomplish whatever the winning conditions are, so you are competing against the opponent(s), whoever they are, and at whatever effort you choose to give.

Also in "games", in the abstract sense of the definition, in any game you care to choose as an example, you are in conflict with the opponents, because you are endeavoring to accomplish a contextual goal and fulfill winning conditions, whatever those are, even if it is "don't die/get permanently imprisoned" in the case of an RPG, besides the more explicit "rescue the princess" plots - this is "in disagreement" with the GM or AI, or even random dice tables, whose are competing against you in a modified fashion of your own activity - providing you with sometimes very difficult challenge, and often the possibility of losing your character, which also falls under more conditions of both conflict and competition, a stake to be lost, even if it just the game itself.

But the GM also is cooperating with you, in that he is not taking every opportunity to try to make you fail or "kill your character", and in fact often fudges rolls and provides you with clues when appropriate or as a result of things you do, to succeed, and rewards you for doing so, as a coach or trainer (again, that fluid value of "how much effort"). In this way, you are both NOT in conflict, because you both agree that you want the game to be fair for the players, that the GM is trusted to be fair and creative, and the players are trusted to be genuine in their ideas and attempts to play, and to abide by and work with the GM on his rulings and moderating. I don't believe there is a final true black-or-white answer to this initial topic, because the answer to "are RPGs really games" and "is competition required for a game" is "yes and no", depending on which aspect you are referring to, from one second to the next. RPGs are and aren't games because they are both competitive against the other players, and cooperative with the same players, and they involve conflict between the players, and they also don't involve conflict, because everyone agrees they want to play a game and for it to be fun and fair. Ultimately, the answer depends on what you expect out of a game and how you play it, as to what it delivers or how it qualifies.