Showing posts with label scenario. Show all posts
Showing posts with label scenario. Show all posts

Saturday, April 11, 2015

Evilution Unchained Superhero Adventure for Icons, HERO 6 RPG

Evilution Unchained supers adventure and HERO Designer Character Pack for HERO 6E RPG sytem and Icons system. Also a Hero Systems 6E Combat Record sheet!  



Hey everybody! Looking for a fun, entertaining city-based adventure for the HERO or Icon systems? Pete Ruttman at Blessed Machine has released the new Icons version of Evilution Unchained (previously only in HERO format), as well as a pay-what-you-want HERO 6 Combat Record Sheet! I did some of the art/illustrations in the adventure and helped give some feedback, so I'm pretty proud of this product myself! Why not try it out and see what you think?! :)

http://www.rpgnow.com/browse/pub/7646/Blessed-Machine


Evilution Unchained is a three act mystery adventure that takes the heroes throughout the city to solve a series of high profile kidnappings. Heroes will Hunt for clues on nine Fully detailed color maps to discover a horrific plot that threatens the entire campaign city. Also, The Heroes will meet a fresh batch of full color supervillains as they try to solve the mystery of Evilution Unchained


Saturday, February 21, 2015

Free Tabletop RPG Resources 2015

Free Tabletop RPG Resources


Free Games

OpenD6 (formerly West End Games' D6, base for original Star Wars and Ghostbusters)
http://opend6.wikidot.com/

RISUS the Anything RPG
http://www222.pair.com/sjohn/downloads.htm#Risus

Basic Fantasy Roleplaying
http://www.basicfantasy.org/downloads.html

Free RPG Day Site
http://www.freerpgday.com/


Sunday, January 25, 2015

Creating Coherent RPG Adventures From Random Elements

Obviously, what you want, as a tabletop RPG designer or GM, ultimately, is to come up with a few good solid components to make a coherent adventure. Sadly, even the best "adventure generator" you find online or PDF or book you buy, can provide you with elements or the skeleton of a framework, but the content itself, the specifics, often do not lend themselves to combinations.

There are good, creative designers and GMs that can work with about anything and make awesome adventures with the strangest ingredients, but that type of genius may not come that easy to the rest of us, me especially. But I do want to discuss and hopefully give an example of how this type of thing CAN be done - it IS possible, but it isn't magic - it does take effort and some rather unintuitive conclusions and leaps of deduction, to make a plot.

Among other things, I've created a random plot element generator, for lack of a better term, uncreatively titled, "22,000 Count Word Generator", which you can find here: http://www.peracles-rpg.com/guest/jp/toys/index.php?pagecont=22

Video version of this article

The linked Youtube video version of this article is here: [LINK]

The Audio is here: [LINK]

Now first off - I created this primarily for inspiration, so in its most basic form, it just spits out random things - adjectives, nouns, whatever, in no particular order or relation. From there I tried to refine it a bit and built one option to give some structure - a person or thing, an action or verb, an event or other thing - to sort of artificially give some hierarchy of usefulness to the random words. Then I decided to make both viable, so when you generate info with it, it may give you one style, or the other. And overall, this is of variable use - you can get crap no matter what, or some may be compelling. Both are set up in the form of Acts and Scenes, with a few scenes per Act, as per the standard narrative story or plot structure. Ideally, the elements of each would make sense and tie in to others, but as it is, these designations of "Scene 2, 3" are really just suggestions.

Let's just start with the first page I get, and we'll see what works and what doesn't, and what we can do with what works. Here is the first of the result sets that my generator gives us.